Wednesday, November 28, 2012

Cupcake Scene [ 3D frosting tutorial ] [ cycles ]

This is my first render of the cupcakes - can you see all 5?


Cupcake Modeling
Here I am making a scene with cute & precious cupcakes. The kind I don't really like because they're soooooo flippin sweet. I also modeled the sprinkles, spoon, and 2 plates.

The most difficult part was modeling the helix-like frosting top. I ended up starting with a 12-sided cylinder (triangulated caps) this makes a 6-pointed ribbon,  pushed in every other edge, thew on a "subsurface" modifier, then a "simple deform" modifier set to "twist". I then went into edit mode and manually tapered the ends by turning on proportional editing (O-key) selecting the top-most vertex, scaling (S-key) with the fall-off radius adjusted rather large (MMW while in scale mode).Then I created a bezier circle and applied it to a "curve" modifier, so that the frosting laid in a sort of loop. Then a tweaked the curve in edit mode, until it looked alright. Finally I applied all modifiers but the "subdivision surface" one, then eliminated the clipping and adjusted the shape by manually tweaking in edit mode.

The shorter softer twisted tops were easier. I just created a shorter 6-side ribbon, applied a "subsurface" modifier, tapered by scaling the top vertex with proportional editing turned on, went into edit mode from the top view, then rotated the top vertex with proportional editing turned on. I then used smooth a couple times to get it round and soft (W-key menu), and scaled/ shaped to my liking.

If you want a more in-depth  video or image tutorial let me know, and I'll be happy to create a 3D frosting tutorial.

Learning Cycles
I'm also learning how to render in Blender cycles. It's amazingly elegant and simple to use - I've fallen in love. I'm not so much in love with waiting for a noiseless render to pass, but I'm infatuated with the endless potential, and thinking of future possibilities.

Saturday, November 17, 2012

My Hotkeys

Edit: There is a problem with importing hotkeys or custom key configurations in Blender 2.64+ apparently. These work nicely with Blender 2.63. These are my custom shortcuts/ hotkeys. Cut and paste into a text file, then name it something like "hotkeys.py":
http://freetexthost.com/mlpv05oz6s

Mouse only navigation (no using shift)
Tablet compatibility in Texture Paint mode (use alt to navigate)
Q: vertex / edge / face mode
NUM9 : use occlude geometry in edit mode
SHIFT + W: weld in UV mode
and much much more...